The comparison to Monster Hunter isn’t just surface level. In Voidigo, each area is dominated by a boss monster, and players must complete various objectives to clear out the level, get stronger, track down the boss, and finally take it on. The gameplay is all centered around these dynamic bosses, which roam around to take unprepared players by surprise, flee when outmatched, and need to be tracked down and approached methodically. We wanted to know if the similarities to Monster Hunter were more than a coincidence, and what Tischkewitz thinks of the comparison.

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With the upcoming release of Monster Hunter Rise bringing up speculation on how much it will borrow from World and the older Mon-Hun games, we wanted to ask Tischkewitz which Monster Hunter games Semiwork was most inspired by. “I would say the games before Monster Hunter World. We have separate areas like the original Monster Hunters.” However, it wasn’t lost on him that Monster Hunter World may have helped popularize Mon-Hun-like mechanics for a larger audience. “I got really excited when Monster Hunter World became a huge thing in the West, because we need more like that.”

It’s not just dynamic, lengthy boss fights that makes Monster Hunter great, though. One of the best parts of exploring in a Monster Hunter game is the sensation of being in a living ecosystem filled with life and detail. Clearly, some of that energy is also present in Voidigo. When asked what his personal favorite part of the game is, Tischkewitz had this to say:

Tischkewitz also expressed that the team is looking forward to bringing more character, more detail, and more content into Voidigo as early access continues. Whatever direction it goes, Voidigo certainly has a lot of potential, and may already be a standout in the rogue-like genre for this year.

Voidigo is in early access on PC.

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